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Epic Citadel is not implemented using HTML - it's WebGL and JS. Furthermore it's asm.js. And asm.js is an output of C++ transpilation. Why on earth would you run it on tablets instead of just using existing C++ code base to get native performance on all devices?


And lets not forget it is based in the 2006 release of Unreal Engine.

So in 2013, WebGL offers a 2006's 3D GPU performance.


>So in 2013, WebGL offers a 2006's 3D GPU performance.

I hope you don't say it dismissingly, because to me it's amazing already (given all the other conveniences it gives).


Did you mean feature?

Performance comes from GPU device, not the interface.

Interface like GL just defines features, not how it should perform.


Didn't you hear that Javascript is now faster than C?


Nope. I heard LuaJIT does in some cases. So bring some numbers. I want to check it out.


In some sort of carefully "crafted" regex tests? Also a language can't be faster, did you want to say that JIT is faster than native?




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