I am actually also enjoying the critical thinking about UX that is stemming from this design.
I'm starting to feel that full software modifiable screens are not the "new age" of in-car experience, but a v.01 of highly customizable, highly complicated settings control; a lazy first implementation. What we are seeing with your design is more of the refinement of the concept. So, kudos to you!
I concur with many people that this might still not completely cut for "eyes-free" usage which you need while driving a car. But for a lot of applications, it's a way more premium/refined interface. I'd limit the number of options on the main menu to 5 and already you've reduced the number of buttons from 10 to one knob.
On the note of just using the haptic feedback: did you compare things to the surface dial? I really expected that to gain more "mainstream" traction, but it seems to have fizzled out.
I'm starting to feel that full software modifiable screens are not the "new age" of in-car experience, but a v.01 of highly customizable, highly complicated settings control; a lazy first implementation. What we are seeing with your design is more of the refinement of the concept. So, kudos to you!
I concur with many people that this might still not completely cut for "eyes-free" usage which you need while driving a car. But for a lot of applications, it's a way more premium/refined interface. I'd limit the number of options on the main menu to 5 and already you've reduced the number of buttons from 10 to one knob.
On the note of just using the haptic feedback: did you compare things to the surface dial? I really expected that to gain more "mainstream" traction, but it seems to have fizzled out.