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I've been playing Super Mario World for 15 years and I died a couple of times in the first level. I think running and jumping does not "feel right" as in SMW.

I've just tried to compare the controls and they seems to behave exactly the same, so I don't know what it is — probably it's because I play this kind of game better with a controller.



I thought you were able to control Mario more while he was in the air than you seem to be able to in this rendition.


Indeed you are right, in the original Mario you can change direction while jumping, in this version you can't.


No, it's not just that. I've played the NES and SNES versions of Mario on an emulator. The controls on Mari0 do feel rather clunky in comparsion. I can't quite put my finger on exactly what it is though.


yup control's are one of the most important aspects in a platformer of this type. Look at a game like super meat boy, which imo has control's even better then the mario games(which is saying quite a bit.) They spent A LOT of time just experimenting and fine tuning because they completely make or break the game. Anyone that played super meat boy knows exactly what i'm talking about the, the game would just be too frustrating if the control's wheren't so tight.

As an aside i think a good setup for this type of game would be using an xbox360/ps3 controller, the directional pad to control mario, shoulder button L1 to jump and L2 to run/shoot fireballs, the right analog stick to control the portal gun and shoulder buttons R1/R2 to shoot the portal gun




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