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This is incredible. This was the promise of the proclamations of "the metaverse" or interchangeable crypto game items/characters, but is using none of those things. Like Ready Player One come to life without the hype.

Curious how easy the setup is for gamers who are non-engineers


> Curious how easy the setup is for gamers who are non-engineers

You're still writing a mod for whatever game, it's just that this library gives you an easy way to get the mario-jumping physics right. So unfortunately, non-programmers will probably have to wait for someone to insert mario into your game of choice, although this library will make that process a bit easier.


Metaverse without Crypto/VR/Facebook is fantastic and is bound to happen.

Metaverse is just people building cool stuff in a way that builds and compounds.

Critically - hopefully - in a way that can't be owned as a central platform.


We just stayed in Dalhousie Castle, the oldest in Scotland. Very beautiful and well maintained, with lots of spooky history.

If you want to leave a legacy, build something out of stone.


I mean no, it's not.

Castle Sween was built in the 11th century (and might still not be the oldest).

Dalhousie Castle was built in 1247 and the oldest bit of the surviving castle is from the 15th century. Most of it is from the 17th century. The roof is post-2004.

The actual lesson is, if you want to leave a legacy, hope someone rebuilds it when it falls apart after you're gone.


I'll have to look these up! The staff definitely strongly proclaim that Dalhousie is the oldest. I wonder why they omit these

There's no need to correct. They had a lovely holiday at what they thought was the oldest castle in Scotland. Leave them to it instead of jumping in with 'actually, I've identified at least three castles older, and while we can't be certain which is the oldest fort in Scotland, we can be confident that it wasn't the one you thought you had a nice time at'

Tim Sweeney’s interviews on the uses of GenAI for game development have been some of the best takes I’ve heard. He’s mentioned how GenAI is great at filling in the gaps or treating assets, but no world simulation means no deep persistence or authoring for a whole new unique game world.

What is the conversation like within Epic now? Is this still the view? What is the future for simulations like this?


I made a hard switch from all digital to all physical (when available) after I tried to introduce old games to my kids. I found many of them were no longer downloadable.

What are the odds that PlayStation, Nintendo, Xbox servers will be around in 2040? 2050? It’s certainly not 100%. Those companies may not even exist. If there’s any dependency, there is a chance that one day you won’t have access any more.


Incredible. I may be the only one in the dark, but until this moment I had no idea 3D printing at this high a fidelity was possible. It looks like a real bee.

Last I knew, the best 3D prints still looked like hardened play dough


It's different kinds of printers. That's a resin printer - pretty high-end one. I'm not getting that result on my Bambu P1S.


Calling it a resin printer is like calling a FDM printer and injection molding machines in the same category, both can melt ABS but the way they work and capabilities are completely different.

Same thing here hardly anything common with hobbyist resin printers beside using some kind of UV curable resin. And as with other 3d printing technologies Stratasys is decade ahead in terms of research and commercialization sitting on all the relevant patents and selling expensive machines (sometimes as a result of acquisition).

Once the patents ran out maybe there will be more advancements and general availability. Although I expect much longer delay compared to FDM and SLA/DLP 3d printers. Inkjet printing on paper is already complicated and finicky enough, It's not something a hobbyist can make from scratch in a garage. Add a resin which will by design solidify when exposed to light potential destroying the inkjet nozzles, and doesn't necessarily behave as regular ink when attempting to spray it through inkjet head and you get the need for some serious investment to recreate the technology even with patents expired. The recent hobbyist 2d UV printers are step in this direction, but commercial/industrial UV printers have existed for quite a while. To me this suggests there is additional gap in patents/technological challenges between textured 2d UV printers, and full 3d UV inkjet printing.


But how does resin do colors?


UV Inkjet.

HeyGears is releasing a prosumer full color UV inkjet resin printer this year for < $2K: https://store.heygears.com/products/heygears-g1-direct


Well, to actually 3D print looks like it’s $3300, but still that’s really incredible! Seems substantially less messy than the resin printers I played around with a few years ago.


Heygears don't seem to have the best track record https://www.reddit.com/r/3Dprinting/comments/1bu3mv1/avoid_t...


One approach is to just print CMYK resin like an inkjet printer (and then cure it with UV).

Do that hundreds or thousands of times and you eventually get Z height.

Look up the EufyMake E1 for a consumer/prosumer version.


The EufiMake isn't really a 3D printer though. It's more a normal printer that can do an embossed/textured print.


I do a lot of 3D printing and I had no idea either. I did some searching and this printer is as big as a work bench and likely costs around $200,000.


Same. This is insane, I had no idea!

There's nothing I personally want to bring, but these would make AMAZING gifts, cool things for your desk/bookcase, etc.

There have got to be so many interesting, educational, and cultural objects you could print like this, and the fact you can "blow up" an object like a insect is even cooler.

Depending on the price, this feels like something that could take off in a big way.


There s a whole spectrum between hardened play dough and the bee in TFA. A $200 printer with a 0.2 mm nozzle and proper setup (ironing calibration etc.) is already capable of making 3D prototype prints with details that look professional (e.g. highly legible tiny fonts).

An example would be the multicolor articulated dragons that are flooding flea markets and garage sales around the world : when printed properly they are highly detailed and looked mass produced. Unsuspecting parents buy those for their kids and have zero idea these were 3D printed on $200 printers.

The 3D printing world progressed a huge lot in a few years, which is what prompted me to buy one. It progressed so much it s basically solved.


Maybe a dumb question but since 2B2T (as I understand it) is a single instance of everyone modifying it to their heart's content, why does the download look like the standard biomes of a fresh minecraft map?


It is running on a single machine so the player count is relatively low. Today the limit is ~1500 concurrent players but it used to be much lower. And of the players online probably half are bots which don't build.

The map is 30Mx30M blocks so outside of the very center you'll not see that much player activity.

DonutSMP is the largest Minecraft server today, the overworld is 225,000x225,000 blocks and the map is modified wherever you look.


And because destroying other's builds is allowed most of the impressive builds are hidden in the middle of nowhere. Building within 50k blocks of spawn comes with the expectation that it might quickly turn into a crater or lava cast


> Today the limit is ~1500 concurrent players

The server have a pretty long non-priority player queue wait time with most of ~1500 you mentioned waiting in the queue (about 2/3 of them), even hitting two days last time I read it somewhere.

> And of the players online probably half are bots which don't build.

which might be why the queue wait time went insane over the recent years.


You gotta zoom into the center to see the main chaos. And if you zoom in elsewhere, you can see all the generation differences from different versions of the game.


The world is mind bogglingly big; as are most minecraft worlds, but this one especially.

People sprawl far to prevent PvP encounters.


Besides the spawn area, most blocks have never been touched. It's a lot of blocks.


I’m going to bookmark this and check back periodically this year to see if I am truly not able to buy milk due to plastic. Interesting prediction.


I don't think that was a specific prediction, but rather an illustration of the type of impact oil shortages could have.

I'm curious if people have more specific predictions about what products/services will be affected more than a layperson would expect.


If you don't like this, physical books are wonderful.

Unpopular here but: This won't bother non-techies who aren't religiously against DRM. They love their kindles, old ones should be thrown away and they will buy a new one (with cool new features like blue light blocking mode).


I used to work in the games industry and this is a large split between older games and newer games. Traditional games like Super Mario don't "reach out" through notifications for you to play them more like Roblox. You are in control of the on/off switch


"so full of holes as to be meaningless"

what is the solution then to age gating apps that the public feels should be age gated? (TikTok, Instagram, etc). it seems like every app implementing its own guessing system would have even more holes, right?

this is one where I am sympathetic. the moment when someone, with their parent, is setting up a device seems like the best point to check age. right?

am I missing something?


The companies you mentioned are the ones profiting handsomely off their intentionally addictive platforms. They're the ones with massive legal departments. Obviously they should be the ones liable to make sure the kids aren't getting abused on their platforms, not a bunch of volunteer Linux developers who couldn't care less about social media or monetization.

They could've written these laws to go after Apple and Microsoft specifically, and assume that most kids wouldn't have the wherewithal to install Linux themselves. That may or may not be effective. But no, the way the law is written, any hobbyist OS dev is now legally liable for the abuse kids might suffer on massive social networks that are completely unrelated to the OS.

The funny thing is that Estonia actually already figured this all out. Their national ID system allows any platform to reliably verify anybody's age without gaining access to any other information about them. It's the perfect system for reliable checking age while maintaining perfect privacy about all other personal data. But I don't think we'll see that in the US in my lifetime, so we'll just have to keep fighting over all these ineffective privacy nightmares instead.


the solution is to remove the bits of those apps that are harmful to children (and adults): the algorithmic data feed, the infinite scroll, the engagement tactics, the advertising


So, for instance, pornography and gambling should be 100% illegal? Or at the least, all social media sites should censor any discussions that aren't child-appropriate?


No, I don't think pornography, or arguably gambling has the same "manipulative addictiveness" hooks in the same way. The equivalent for those would be something like, if a company every time you opened their porn app had your phone emit a silent puff of nicotine (just... imagine that existed for the sake of analogy). It's about the difference between going on to Facebook and seeing your feed of your friends' posts and seeing your feed of posts selected based on content expected to ragebait you into responding.


but how can you remove adult-only features for children only without knowing the age?


They're saying we should remove the features in general because they're anti-features harmful to everyone, and focusing on children distracts from that fact.

This conclusion is up for debate, but that's what they mean.


We should ban oil, drive EVs, everyone write Rust only, and invest in index funds. We should, but it's not going to happen.


don't do harmful things is pretty easy and can apply to adults too!


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