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the final product of the sample taken produced a newly created track. at least for sake of brevity, created seems acceptable in this context. it also probably is a good way of conceptualizing the legal issues involved (©) when an artist manipulates a sample enough to create a new derivative work so distinct that it ought be deemed a separate entity from the original. These legal limits are still being tested but after watching the video, i like the idea of looking at this manipulation as a form of creation rather than simply "taking". your legal millage may vary.


Agreed, so the sample is taken/used to create something new. I'm not saying that sampling is not creative, and I've done it myself on plenty of tracks.

But a sample only becomes creative after it is taken. You can't 'create' a sample because it is just a snippet of audio.

As the article says, it's about "building songs from samples".

I'm not being pedantic by the way.. I just see the person who 'created' the sample as the original recording artist.


I just see the person who 'created' the sample as the original recording artist.

This is a perpetual debate =D. Although I'm not sure its black or white. A good artist can use a "sample" in the same way a panatone color is used by a pointillist painter. At that stage, its all about the spectrum of color, the contrast, and the entire effevt of many points of color...not just the quality of the sampled pigments in any one brush-stroke.


Daft Punk is using samples to create a new sample.

so i think everyone is correct in this argument; they are using samples to create samples.


Just to throw this out there in the hope it is useful, I have been using this book as a review of linear algebra:

http://linear.ups.edu/html/fcla.html


+1

This book is awesome! The entire text is interspersed with collapsable examples and exercises.


TFS has a lot of features and a lot of configuration options. What is nice is that all of the parts can be put together to work across the entire development team's workflow and life-cycle. So developers, QA, project managers, Ops, etc all have a part with-in how TFS is intended to function. As a solution, this integration allows for a single solution for various aspects of team reporting, projecting, etc. So rather than having to put together all sorts of different tools for the various parts of development, TFS is a unified package. Like all software development panaceas, there are issues and problems with TFS because it can be a big and bulky thing to administer, train people to work with, get team buy-in, etc. So in some ways, it is better for an organization to grow itself with various tools that have little to no integration with each other for their specific development needs.

Anyhow, I say all of this because I was, not too long ago, brought into a medium sized organization that was using TFS and was asked to evaluate it against other options. What I found for this organization was that TFS was probably a best solution for their particular development process (very much a MS shop) but that they had both a poorly administered system (with most all of the reporting and project management features broken and with almost no direct QA feedback) and developers that were untrained on how to utilized all but the most basic features of the system. What made this audit particularly interesting to me was how the most productive people in the organization disliked TFS while most others were either indifferent or liked TFS because they had figured out how to game the few features that worked. So, yeah, in that case, TFS was "beyond terrible."

TFS is not a solution I would run in a recommend wholesale but it has a lot of nifty if you look under to hood.

Or maybe you think that TFS is visual source safe and well, that wasn't too great.


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