I have an app I've been working on for 2.5 years and felt kinda stupid making sure llama.cpp worked everywhere, including Android and iOS.
The 0.8B beats every <= 7B model I've used on tool use and can do RAG. Like you could ship it to someone who didn't know AI and it can do all the basics and leave UX intact.
I’ve been doing a lot cancellations recently and almost 80% of the services a completely scammy on unsubscription, from simply making it complicated to making a call that takes 30 minutes to cancel. It’s a travesty, and it’s one of those things they should just get penalized and to pay fees under current consumer rights now in addition to clarifying the regulation. It’s clearly hostile, intentional and acts like a scam. There are enough components for consumer rights bodies to act on in many countries
The thing is, it's so incredibly easy to make legislation that completely solves this. You just make a law that says "it must be as easy to cancel a service as it is to sign up for that service". Handles basically all edge cases, doesn't create misaligned incentives, and is very easily enforceable.
Tech world became so wild even in a topic that I’m confident I cannot say if something is real or satire. Amount of real but absolutely idiotic landing pages made me this way :)
I hear you, but honestly it’s kind of funny to think a company would send C&D to stop free advertising for them. I’d be surprising to see if any company ever does that, whatever the people think small brands worth they actually worth way less than that.
This aligns with my observation from product design point as well.
Product design has a slightly different problem than engineering, because the speed of development is so high we cannot dogfood and play with new product decisions, features. By the time I’ve realized we made a stupid design choice and it doesn’t really work in real world, we already built 4 features on top of it. Everyone makes bad product decisions but it was easy and natural to back out of them.
It’s all about how we utilize these things, if we focus on sheer speed it just doesn’t work. You need own architecture and product decisions. You need to use and test your products with humans (and automate those as regression testing). You need to able to hold all of the product or architecture in your mind and help agents to make the right decisions with all the best practice you’ve learned.
Agree. The issue was never, how can we get our engineers to squirt out more lines of code in a day? It has always been, how can we effectively iterate using customer feedback to deliver the highest quality product. That type of thing needs time to bake.
Games with micro transactions are one of the most profitable things that you can do today and fortnight being fortnight. There are tiny mobile companies being sold for billions and making massive profits with predatory mtx transactions. Gatcha games are doing extremely well, and fortnight is no exception.
Valve is making a killing over CS gambling and MTX as well, so not a good example. Steam is obviously making more but even CS itself would have made Valve a very successful and profitable company. Pretty much all of these build on predatory practices though.
If we are talking about games without MTX, yes that’s a very rough business.
Back in the day windows NT was serving this purpose and a lot of pro users would use it over windows 98. (At least in 3rd countries where all licenses are pirated).
It actually used to work well, and I think there are still some windows editions like this they are more strictly separated and not that good for daily en user usage.
reply